hs.window.animationDuration = 0 -- +-----------------+ -- | | | -- | HERE | | -- | | | -- +-----------------+ function hs.window.left(win) local f = win:frame() local screen = win:screen() local max = screen:frame() f.x = max.x f.y = max.y f.w = max.w / 2 f.h = max.h win:setFrame(f) end -- +-----------------+ -- | | | -- | | HERE | -- | | | -- +-----------------+ function hs.window.right(win) local f = win:frame() local screen = win:screen() local max = screen:frame() f.x = max.x + (max.w / 2) f.y = max.y f.w = max.w / 2 f.h = max.h win:setFrame(f) end -- +-----------------+ -- | HERE | -- +-----------------+ -- | | -- +-----------------+ function hs.window.up(win) local f = win:frame() local screen = win:screen() local max = screen:frame() f.x = max.x f.w = max.w f.y = max.y f.h = max.h / 2 win:setFrame(f) end -- +-----------------+ -- | | -- +-----------------+ -- | HERE | -- +-----------------+ function hs.window.down(win) local f = win:frame() local screen = win:screen() local max = screen:frame() f.x = max.x f.w = max.w f.y = max.y + (max.h / 2) f.h = max.h / 2 win:setFrame(f) end -- +-----------------+ -- | HERE | | -- +--------+ | -- | | -- +-----------------+ function hs.window.upLeft(win) local f = win:frame() local screen = win:screen() local max = screen:fullFrame() f.x = max.x f.y = max.y f.w = max.w/2 f.h = max.h/2 win:setFrame(f) end -- +-----------------+ -- | | -- +--------+ | -- | HERE | | -- +-----------------+ function hs.window.downLeft(win) local f = win:frame() local screen = win:screen() local max = screen:fullFrame() f.x = max.x f.y = max.y + (max.h / 2) f.w = max.w/2 f.h = max.h/2 win:setFrame(f) end -- +-----------------+ -- | | -- | +--------| -- | | HERE | -- +-----------------+ function hs.window.downRight(win) local f = win:frame() local screen = win:screen() local max = screen:fullFrame() f.x = max.x + (max.w / 2) f.y = max.y + (max.h / 2) f.w = max.w/2 f.h = max.h/2 win:setFrame(f) end -- +-----------------+ -- | | HERE | -- | +--------| -- | | -- +-----------------+ function hs.window.upRight(win) local f = win:frame() local screen = win:screen() local max = screen:fullFrame() f.x = max.x + (max.w / 2) f.y = max.y f.w = max.w/2 f.h = max.h/2 win:setFrame(f) end -- +--------------+ -- | | | | -- | | HERE | | -- | | | | -- +---------------+ function hs.window.centerWithFullHeight(win) local f = win:frame() local screen = win:screen() local max = screen:fullFrame() f.x = max.x + (max.w / 5) f.w = max.w * 3/5 f.y = max.y f.h = max.h win:setFrame(f) end -- +-----------------+ -- | | | -- | HERE | | -- | | | -- +-----------------+ function hs.window.left40(win) local f = win:frame() local screen = win:screen() local max = screen:frame() f.x = max.x f.y = max.y f.w = max.w * 0.4 f.h = max.h win:setFrame(f) end -- +-----------------+ -- | | | -- | | HERE | -- | | | -- +-----------------+ function hs.window.right60(win) local f = win:frame() local screen = win:screen() local max = screen:frame() f.x = max.x + (max.w * 0.4) f.y = max.y f.w = max.w * 0.6 f.h = max.h win:setFrame(f) end function hs.window.nextScreen(win) local currentScreen = win:screen() local allScreens = hs.screen.allScreens() currentScreenIndex = hs.fnutils.indexOf(allScreens, currentScreen) nextScreenIndex = currentScreenIndex + 1 if allScreens[nextScreenIndex] then win:moveToScreen(allScreens[nextScreenIndex]) else win:moveToScreen(allScreens[1]) end end windowLayoutMode = hs.hotkey.modal.new({}, 'F16') windowLayoutMode.entered = function() windowLayoutMode.statusMessage:show() end windowLayoutMode.exited = function() windowLayoutMode.statusMessage:hide() end -- Bind the given key to call the given function and exit WindowLayout mode function windowLayoutMode.bindWithAutomaticExit(mode, modifiers, key, fn) mode:bind(modifiers, key, function() mode:exit() fn() end) end local status, windowMappings = pcall(require, 'keyboard.windows-bindings') if not status then windowMappings = require('keyboard.windows-bindings-defaults') end local modifiers = windowMappings.modifiers local showHelp = windowMappings.showHelp local trigger = windowMappings.trigger local mappings = windowMappings.mappings function getModifiersStr(modifiers) local modMap = { shift = '⇧', ctrl = '⌃', alt = '⌥', cmd = '⌘' } local retVal = '' for i, v in ipairs(modifiers) do retVal = retVal .. modMap[v] end return retVal end local msgStr = getModifiersStr(modifiers) msgStr = 'Window Layout Mode (' .. msgStr .. (string.len(msgStr) > 0 and '+' or '') .. trigger .. ')' for i, mapping in ipairs(mappings) do local modifiers, trigger, winFunction = table.unpack(mapping) local hotKeyStr = getModifiersStr(modifiers) if showHelp == true then if string.len(hotKeyStr) > 0 then msgStr = msgStr .. (string.format('\n%10s+%s => %s', hotKeyStr, trigger, winFunction)) else msgStr = msgStr .. (string.format('\n%11s => %s', trigger, winFunction)) end end windowLayoutMode:bindWithAutomaticExit(modifiers, trigger, function() --example: hs.window.focusedWindow():upRight() local fw = hs.window.focusedWindow() fw[winFunction](fw) end) end local message = require('keyboard.status-message') windowLayoutMode.statusMessage = message.new(msgStr) -- Use modifiers+trigger to toggle WindowLayout Mode hs.hotkey.bind(modifiers, trigger, function() windowLayoutMode:enter() end) windowLayoutMode:bind(modifiers, trigger, function() windowLayoutMode:exit() end)